Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 721101
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T05:50:06+00:00 2026-05-14T05:50:06+00:00

I have a struct that I initialize like this: typedef struct { word w;

  • 0

I have a struct that I initialize like this:

typedef struct
{
 word w;
 long v;
}
MyStruct;


MyStruct sx = {0,0};
Update(sx);

Now, it seems such a waste to first declare it and then to pass it. I know that in C#, there’s a way to do everything in one line. Is there any possiblity of passing it in a more clever (read: cleaner) way to my update function?

  • 1 1 Answer
  • 2 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T05:50:06+00:00Added an answer on May 14, 2026 at 5:50 am

    It depends on how your Update is declared. If it expects a value of MyStruct type or a reference of const MyStruct& type, you can just do

    Update(MyStruct());
    

    This is possible because you wanted to initialize your object with zeroes (which is what the () initializer will do in this case). If you needed different (non-zero) initializer values, you have to either provide a constructor for MyStruct or do it the way you do it in your question (at least in the current version of the C++ language).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 489k
  • Answers 489k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Nope, this is (sadly) not possible without an iframe. You… May 16, 2026 at 9:00 am
  • Editorial Team
    Editorial Team added an answer You might want to take a look at kanban or… May 16, 2026 at 9:00 am
  • Editorial Team
    Editorial Team added an answer There is some disucussion of this topic here. Edit: Ok,… May 16, 2026 at 9:00 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

I have the following struct in C++: #define MAXCHARS 15 typedef struct { char
I have a pointer to a map that I am trying to delete (this
I have a very big constant array that is initialized at compile time. typedef
I have a structure that contains an arrays of another structure, it looks something
I've got a structure as follows: typedef struct { std::wstring DevAgentVersion; std::wstring SerialNumber; }
I am stuck with a design problem that I hope you guys can help
I am generating a sequence of Step objects that differ by Type and data
I'm writing a game, and I want to model its different states (the Game
I am porting some C code to a TI DSP chip environment. I'm grappling

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.