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Home/ Questions/Q 6997703
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T20:19:01+00:00 2026-05-27T20:19:01+00:00

I have a System.Timers.Timer that increments a counter every 3 seconds. Another thread may

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I have a System.Timers.Timer that increments a counter every 3 seconds. Another thread may also set this variable to any value under some conditions.

Tried to use Interlocked.Increment but it does not have an overload for UInt16. The next thing in mind is lock, but I am not really sure how to make thread-safe access (read/write/increment) to this variable.

Edited: the code originally used an int, but changed to UInt16 as suggested

private volatile System.UInt16 mCounter = 0;
private readonly object mCounterLock = new object();
public System.UInt16 Counter {
  get {
    lock (mCounterLock) {
      return mCounter;
    }
  }
  set {
    lock (mCounterLock) {
      mCounter = value;
    }
  }
}
private System.Timers.Timer mCounterTimer;

void mCounter_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
  lock (mCounterLock) {
    Counter++;
  }
}
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  1. Editorial Team
    Editorial Team
    2026-05-27T20:19:02+00:00Added an answer on May 27, 2026 at 8:19 pm

    Just change your Int32 value to Int16 if you only need 2 bytes. Since Shai removed his answer here’s some code

    UInt16 myval = 0;
    Object myvalLock = new Object();
    ....
    lock (myvalLock) { myval++; }
    
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