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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T01:10:57+00:00 2026-05-20T01:10:57+00:00

I have a texture. It is JPEG file, with a red RGB(255,0,0) background. What

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I have a texture. It is JPEG file, with a red RGB(255,0,0) background. What is the best way, to load this texture(or show) where my RGB(255,0,0) colors be TRANSPARENT?

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  1. Editorial Team
    Editorial Team
    2026-05-20T01:10:58+00:00Added an answer on May 20, 2026 at 1:10 am

    Well jpegs don’t have a transparency channel (AFAIK) so the first thing to do is edit it in Paint.NET or whatever, use magic wand or similar to make your red pixels transparent, and save as a PNG.

    At runtime you need to load the PNG from assets or resources into a Bitmap.Config.ARGB_8888 bitmap before converting to a texture.

    Finally your GLSurfaceView view needs to explicitly request that it’s translucent cos its opaque by default… here’s what I do in my GLSurfaceView-derived constructor, before calling setRenderer():

        // Make the surface transparent, which it isn't by default
        setEGLConfigChooser(8, 8, 8, 8, 0, 0); 
        getHolder().setFormat(PixelFormat.TRANSLUCENT); 
    
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