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Home/ Questions/Q 6965143
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T16:00:56+00:00 2026-05-27T16:00:56+00:00

I have a timer and a dynamic textfield wich displays the time. Everytime my

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I have a timer and a dynamic textfield wich displays the time.
Everytime my movieclip hits an enemy I want the timer to add 4 sec. to the current count.
I would like to know why this isn’t working:

timer.currentCount + 4;

(does nothing)

timer.currentCount += 4;

(error: property is read-only)

Am I in the right direction anyway and what should I change?

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  1. Editorial Team
    Editorial Team
    2026-05-27T16:00:57+00:00Added an answer on May 27, 2026 at 4:00 pm

    As stated in the other answer you can’t adjust the elapsed time of your Timer. What you could try to do is create a seperate var you call var elapsedTime:Number; every time the timer ticks you add 1 to this var. When the hittest occurs you can simply add 4 to it.

    Because you’re using a var to ‘manipulate’ the the time you don’t need to use the currentCount anymore. Just refer to elapsedTime in an update function and you’ll be fine.

    It’ll look like this:

    var timer:Timer = new Timer(1000);
    var elapsedTime:Number = 0;
    
    timer.addEventListener(TimerEvent.TIMER, onTimerTick);
    
    function onTimerTick(e:TimerEvent) : void
    {
        elapsedTime++;
        updateTimerTxt();
    }
    
    function onHitTest() : void
    {
        elapsedTime += 4;
        updateTimerTxt();
    }
    
    function updateTimerTxt() : void
    {
        timertxt.text = String(elapsedTime);
    }
    
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