I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions.
for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. each time the Timer fired off the value would immediately show up in the NsLog statement as a really large negative number.
when ever I gained points it would turn into a really large positive number.
-(void) Timerbar:(NSTimer *)barTimer {
if(!waitForPlayer) {
[barTimer invalidate];
}
if(mult > 0.0) {
mult -= 0.01;
if(mult < 0) {
mult = 0;
}
}
power = (mult * 10) / pwrBarMaxWidth;
pwrBarWidth = (int)power % limit;
NSLog(@"%d", mult);
}
Do I have a syntax error somewhere?
edit-
turns out that I used the wrong identifier to display the float.
Assuming that mult is a float or double, then you are using NSLog’s print format incorrectly. You want
Here’s a great reference:
http://www.cocoadev.com/index.pl?NSLog