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Home/ Questions/Q 801865
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T23:30:34+00:00 2026-05-14T23:30:34+00:00

I have a timer set up and it gets called when ever the player

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I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions.

for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. each time the Timer fired off the value would immediately show up in the NsLog statement as a really large negative number.
when ever I gained points it would turn into a really large positive number.

-(void) Timerbar:(NSTimer *)barTimer {


 if(!waitForPlayer) {

  [barTimer invalidate];

 }
 if(mult > 0.0) {
  mult -= 0.01;
  if(mult < 0) { 
   mult = 0;
  }
 } 
 power =  (mult * 10) / pwrBarMaxWidth;
 pwrBarWidth = (int)power  % limit;
 NSLog(@"%d", mult);
}

Do I have a syntax error somewhere?

edit-
turns out that I used the wrong identifier to display the float.

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  1. Editorial Team
    Editorial Team
    2026-05-14T23:30:35+00:00Added an answer on May 14, 2026 at 11:30 pm

    Assuming that mult is a float or double, then you are using NSLog’s print format incorrectly. You want

    NSLog(@"%f", mult);
    

    Here’s a great reference:

    http://www.cocoadev.com/index.pl?NSLog

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