I have a uint value that I need to represent as a ByteArray and the convert in a string.
When I convert back the string to a byte array I found different values.
I’m using standard ASCII converter so I don’t understand why I’m getting different values.
To be more clear this is what I’m doing:
byte[] bArray = BitConverter.GetBytes((uint)49694);
string test = System.Text.Encoding.ASCII.GetString(bArray);
byte[] result = Encoding.ASCII.GetBytes(test);
The bytearray result is different from the first one:
bArray ->
[0x00000000]: 0x1e
[0x00000001]: 0xc2
[0x00000002]: 0x00
[0x00000003]: 0x00
result ->
[0x00000000]: 0x1e
[0x00000001]: 0x3f
[0x00000002]: 0x00
[0x00000003]: 0x00
Notice that the byte 1 is different in the two arrays.
Thanks for your support.
Regards
Because raw data is not ASCII.
Encoding.GetStringis only meaningful if the data you are decoding is text data in that encoding. Anything else: you corrupt it. If you want to store abyte[]as astring, then base-n is necessary – typically base-64 because a: it is conveniently available (Convert.{To|From}Base64String), and b: you can fit it into ASCII, so you rarely hit code-page / encoding issues. For example: