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Home/ Questions/Q 547227
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:57:04+00:00 2026-05-13T10:57:04+00:00

I have a vector class in C# (a fragment below). My issue is that

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I have a vector class in C# (a fragment below). My issue is that when I call GetMagnitude(), it always returns 0.0f – even with the debugger running and I check that Sq has a valid value, as soon as it gets passed back into other function (eg: Normalize() ), it has return 0.0f. Can someone explain this and help me fix it? My guess is that it has something to do with double->float conversion but I just can’t figure it.

public class float3
{
    public float x;
    public float y;
    public float z;


    public float GetMagnitude()
    {
        float SumSquares = (float)( Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2));
        float Sq = (float)Math.Sqrt(SumSquares);
        return Sq;
    }

    public void Normalize()
    {
        float inverse = 1.0f / GetMagnitude();

        x *= inverse;
        y *= inverse;
        z *= inverse;
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-13T10:57:04+00:00Added an answer on May 13, 2026 at 10:57 am

    I just tested your code with this set up and it worked perfectly:

    void Main()
    {
        var myData = new float3
        {
            x = 1,
            y = 1,
            z = 1
        };
        float result = myData.GetMagnitude();
    }
    

    I get the result 1.73…

    Is it possible that the problem is elsewhere? Could you create a small console app and insert that code just to isolate it?

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