Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 547227
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T10:57:04+00:00 2026-05-13T10:57:04+00:00

I have a vector class in C# (a fragment below). My issue is that

  • 0

I have a vector class in C# (a fragment below). My issue is that when I call GetMagnitude(), it always returns 0.0f – even with the debugger running and I check that Sq has a valid value, as soon as it gets passed back into other function (eg: Normalize() ), it has return 0.0f. Can someone explain this and help me fix it? My guess is that it has something to do with double->float conversion but I just can’t figure it.

public class float3
{
    public float x;
    public float y;
    public float z;


    public float GetMagnitude()
    {
        float SumSquares = (float)( Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2));
        float Sq = (float)Math.Sqrt(SumSquares);
        return Sq;
    }

    public void Normalize()
    {
        float inverse = 1.0f / GetMagnitude();

        x *= inverse;
        y *= inverse;
        z *= inverse;
    }
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T10:57:04+00:00Added an answer on May 13, 2026 at 10:57 am

    I just tested your code with this set up and it worked perfectly:

    void Main()
    {
        var myData = new float3
        {
            x = 1,
            y = 1,
            z = 1
        };
        float result = myData.GetMagnitude();
    }
    

    I get the result 1.73…

    Is it possible that the problem is elsewhere? Could you create a small console app and insert that code just to isolate it?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a vector-like class that contains an array of objects of type T
I have a class that has a vector of another class objects as a
I have a vector class that has addition, multiplication, subtraction, division, etc operators. I'm
Say you have a vector class that has a template length and type -
I have came know that the difference between ArrayList and Vector class is that
I have a vector class that has it's Equals(object obj) method overridden so that
I have a vector of that looks like the following: class Foo { //whatever
I have a template class for thread-safe vector: template <class T> class SharedVector {
I have a class in C++ with the following member: map< someEnum, vector<SomeObject*>* >
When using the std::for_each, class A; vector<A*> VectorOfAPointers; std::for_each(VectorOfAPointers.begin(), VectorOfAPointers.end(), std::mem_fun(&A::foo)); If we have

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.