Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3236596
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T17:38:24+00:00 2026-05-17T17:38:24+00:00

I have a vector to hold objects of a bullet class. Is this the

  • 0

I have a vector to hold objects of a bullet class. Is this the correct way to add bullets to the vector structure?

std::vector<Bullet> bullets;

Bullet newbullet(thisPlayer.x+PLAYERSPRITEWIDTH,(thisPlayer.y-(PLAYERSPRITEHEIGHT/2)));
bullets.push_back(newbullet);

I don’t think the bullets get added this way.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T17:38:25+00:00Added an answer on May 17, 2026 at 5:38 pm

    Thats a perfectly valid way to add “Bullet”s to a std::vector.

    Make sure your vector is defined outside of the scope of the function. Otherwise the vector drops out of scope and is deallocated.

    Some links that may help your understanding a bit:
    http://www.cs.umd.edu/class/sum2003/cmsc311/Notes/Mips/stack.html
    http://en.wikipedia.org/wiki/Scope_(programming)
    http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have this example code that doesn't compile: #include <iostream> #include <vector> using std::endl;
I'm reviewing a C++ project and see effectively the following: std::vector<SomeType> objects; //then later
I can think of three ways of filling a std::vector Suppose we have vector<int>
I have the following class declaration: class DEMData { private: int bitFldPos; int bytFldPos;
In C++ we have value type (int, long, float, ...) and reference type (class,
I'm writing a simple scene graph to hold some objects so I can control
I've got a two vectors in class A that contain other class objects B
I have an assignment to merge two sorted vectors into a third sorted vector.
I have a program that heavily uses std::map . Under Windows, much more memory
I have a question about Elisp vectors. Are integers and characters actually stored (efficiently)

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.