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Home/ Questions/Q 3236596
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T17:38:24+00:00 2026-05-17T17:38:24+00:00

I have a vector to hold objects of a bullet class. Is this the

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I have a vector to hold objects of a bullet class. Is this the correct way to add bullets to the vector structure?

std::vector<Bullet> bullets;

Bullet newbullet(thisPlayer.x+PLAYERSPRITEWIDTH,(thisPlayer.y-(PLAYERSPRITEHEIGHT/2)));
bullets.push_back(newbullet);

I don’t think the bullets get added this way.

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  1. Editorial Team
    Editorial Team
    2026-05-17T17:38:25+00:00Added an answer on May 17, 2026 at 5:38 pm

    Thats a perfectly valid way to add “Bullet”s to a std::vector.

    Make sure your vector is defined outside of the scope of the function. Otherwise the vector drops out of scope and is deallocated.

    Some links that may help your understanding a bit:
    http://www.cs.umd.edu/class/sum2003/cmsc311/Notes/Mips/stack.html
    http://en.wikipedia.org/wiki/Scope_(programming)
    http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization

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