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Home/ Questions/Q 564199
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:44:30+00:00 2026-05-13T12:44:30+00:00

I have a very simple chunk of code that is designed to simulate keyboard

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I have a very simple chunk of code that is designed to simulate keyboard events. The simple example below should type “Cz” – the shift key goes down, the c key goes down, c comes up and shift comes up. Then the z key goes down and up.

It seems that sometimes the order gets muddled though. When I create a timer to call this routine every second, the output should be CzCzCzCz…. But here’s what I get:

CZcZCZCzczCzczCzczCZCZCzCz

I’ll run it again:

CzCzCzCzCZCzCZCzCZCzCZCzCZCzCzCz

Different. And equally wrong.

The code:

e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, true);
CGEventPost(kCGSessionEventTap, e1);
CFRelease(e1);
e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true);
CGEventPost(kCGSessionEventTap, e2);
CFRelease(e2);
e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false);
CGEventPost(kCGSessionEventTap, e3);
CFRelease(e3);
e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, false);
CGEventPost(kCGSessionEventTap, e4);
CFRelease(e4);

e7 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, true);
CGEventPost(kCGSessionEventTap, e7);
CFRelease(e7);
e8 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, false);
CGEventPost(kCGSessionEventTap, e8);
CFRelease(e8);

Is there something I’m missing in how to implement the keydown and keyup for the shift key? I think this might be a bug – where would I report it?

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:44:30+00:00Added an answer on May 13, 2026 at 12:44 pm

    I have found a reliable way to post modified keyboard events – it does not follow the example in Apple’s documentation (which doesn’t work) but seems to make sense, and most importantly, WORKS.

    Rather than sending ‘shift key down’ and ‘shift key up’ messages (as instructed in the docs), you need to set a modifier flag on the keypress. Here’s how to output an uppercase Z.

    CGEventRef event1, event2;
    event1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, true);//'z' keydown event
    CGEventSetFlags(event1, kCGEventFlagMaskShift);//set shift key down for above event
    CGEventPost(kCGSessionEventTap, event1);//post event
    

    I’m then releasing the ‘z’ key for completeness (also setting the shift-flag on, though not sure if this is correct).

    event2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, false);
    CGEventSetFlags(event2, kCGEventFlagMaskShift);
    CGEventPost(kCGSessionEventTap, event2);
    

    Finally (and bizarrely) you DO need to send the ‘key up’ event for the shift key:

      e5 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, false);
    CGEventPost(kCGSessionEventTap, e5);
    

    Don’t forget to release your events once you’re done with them.

    I hope this is useful to someone – it took me a long time to get this to work.

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