Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 564199
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T12:44:30+00:00 2026-05-13T12:44:30+00:00

I have a very simple chunk of code that is designed to simulate keyboard

  • 0

I have a very simple chunk of code that is designed to simulate keyboard events. The simple example below should type “Cz” – the shift key goes down, the c key goes down, c comes up and shift comes up. Then the z key goes down and up.

It seems that sometimes the order gets muddled though. When I create a timer to call this routine every second, the output should be CzCzCzCz…. But here’s what I get:

CZcZCZCzczCzczCzczCZCZCzCz

I’ll run it again:

CzCzCzCzCZCzCZCzCZCzCZCzCZCzCzCz

Different. And equally wrong.

The code:

e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, true);
CGEventPost(kCGSessionEventTap, e1);
CFRelease(e1);
e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true);
CGEventPost(kCGSessionEventTap, e2);
CFRelease(e2);
e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false);
CGEventPost(kCGSessionEventTap, e3);
CFRelease(e3);
e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, false);
CGEventPost(kCGSessionEventTap, e4);
CFRelease(e4);

e7 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, true);
CGEventPost(kCGSessionEventTap, e7);
CFRelease(e7);
e8 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, false);
CGEventPost(kCGSessionEventTap, e8);
CFRelease(e8);

Is there something I’m missing in how to implement the keydown and keyup for the shift key? I think this might be a bug – where would I report it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T12:44:30+00:00Added an answer on May 13, 2026 at 12:44 pm

    I have found a reliable way to post modified keyboard events – it does not follow the example in Apple’s documentation (which doesn’t work) but seems to make sense, and most importantly, WORKS.

    Rather than sending ‘shift key down’ and ‘shift key up’ messages (as instructed in the docs), you need to set a modifier flag on the keypress. Here’s how to output an uppercase Z.

    CGEventRef event1, event2;
    event1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, true);//'z' keydown event
    CGEventSetFlags(event1, kCGEventFlagMaskShift);//set shift key down for above event
    CGEventPost(kCGSessionEventTap, event1);//post event
    

    I’m then releasing the ‘z’ key for completeness (also setting the shift-flag on, though not sure if this is correct).

    event2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)6, false);
    CGEventSetFlags(event2, kCGEventFlagMaskShift);
    CGEventPost(kCGSessionEventTap, event2);
    

    Finally (and bizarrely) you DO need to send the ‘key up’ event for the shift key:

      e5 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)56, false);
    CGEventPost(kCGSessionEventTap, e5);
    

    Don’t forget to release your events once you’re done with them.

    I hope this is useful to someone – it took me a long time to get this to work.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i have very simple problem. I need to create model, that represent element of
I have a very simple bit of script that changes the status of an
I have a very simple Java RMI Server that looks like the following: import
I have a very simple ASP.Net page that acts as a front end for
I have some very simple code to generate an assembly and invoke a method
I have very simple query. I want to make sure that I don't have
I have very simple aspx page & code: <%@ Page Language=C# AutoEventWireup=true CodeFile=Default.aspx.cs Inherits=_Default
I have very simple select like this: SELECT * FROM table WHERE column1 IN
I have a very simple problem which requires a very quick and simple solution
I have a very simple WPF application in which I am using data binding

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.