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Home/ Questions/Q 8738007
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T10:38:56+00:00 2026-06-13T10:38:56+00:00

I have a WebGL canvas in which I load two images as textures. For

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I have a WebGL canvas in which I load two images as textures. For each texture load, I first resize the canvas to the image size, so that the image is not distorted.

Despite the resizing, the second texture is distorted. Please see this fiddle.

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  1. Editorial Team
    Editorial Team
    2026-06-13T10:38:57+00:00Added an answer on June 13, 2026 at 10:38 am

    Figured it out. One needs to use the gl.viewport function.

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