I have a WebGL canvas in which I load two images as textures. For each texture load, I first resize the canvas to the image size, so that the image is not distorted.
Despite the resizing, the second texture is distorted. Please see this fiddle.
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
Figured it out. One needs to use the
gl.viewportfunction.