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Home/ Questions/Q 771971
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:44:16+00:00 2026-05-14T18:44:16+00:00

I have a written a game that works fine on the ‘normal’ 320×480 screen

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I have a written a game that works fine on the ‘normal’ 320×480 screen of my G1.
I tried it on a friends Xperia x10 and it leaves a large blank section on the right hand side of the screen.
How do I fix this? I’ve read that I need to include an extra directory in res/drawable for different densities. How do I do this?

Thanks for any help

Caroline

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:44:17+00:00Added an answer on May 14, 2026 at 6:44 pm

    The table on the page that Yoni references describes the various screen sizes and resolutions that are currently available.

    Check the best practices on the same page:
    http://developer.android.com/guide/practices/screens_support.html#screen-independence

    If you follow the steps mentioned there, you shouldn’t have any trouble. If you have set the resources up correctly (i.e., using dip rather than px), resources will scale, so you do not necessarily require different size resources (though you may want them in order to keep things looking nice).

    I’d suggest using either mdpi/hdpi or normal/large for your resources – having both is overkill.

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