Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 85579
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T22:06:42+00:00 2026-05-10T22:06:42+00:00

I have written a game that uses GLUT, OpenGL and FMOD. The problem is

  • 0

I have written a game that uses GLUT, OpenGL and FMOD. The problem is that the binary won’t run, unless Visual Studio 2008 is installed on the computer.

Why is this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T22:06:42+00:00Added an answer on May 10, 2026 at 10:06 pm

    Most likely you’re linking with DLL versions of the C/C++ runtime. Go to project properties -> C++ -> Code Generation, and set Runtime Library to not be one of ‘DLL’ kinds.

    Alternatively, you can link to DLL runtimes, but then you have to redistribute the runtime with your application.

    MSDN has more information on various aspects of C++ application deployment: http://msdn.microsoft.com/en-us/library/zebw5zk9.aspx

    Also, Dependency Walker (depends.exe) will show what libraries your executable depends on. It ships with some versions of Visual Studio as well.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have written an Android game that uses Bluetooth to transfer data. I copied
My problem is that I have written code in Visual C# for a background
I currently have a small text game I've written in Java that utilizes System.out.print();
I have a written a game that works fine on the 'normal' 320x480 screen
Basically I have written a game plugin that will allow server admins to update
OK, so I have created an HTML5 canvas game that uses localStorage. I have
I have written a small game in 'c' that has 15 Levels. I am
I have written a game in Flash (AS3/Flex SDK/MXMLC) that streams music and sound
I have written an OpenGL game and I want to allow remote playing of
I have a little game written in C#. It uses a database as back-end.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.