I have about 50 small sprites I want to move around a layer. I’ve been
looking at a couple of different options. What would be the most
efficient way of doing this? (They will be constantly moving).
I’ve looked at PathAction ( http://code.google.com/p/cocos2d-iphone/issues/detail?id=63
)
I’ve also thought about just a straight up [sprite schedule: @selector
(step:) interval:0.1];
What do you think would be the most efficient way of doing this?
Thanks for your help!
This is how I do it – my sprites enter the screen from the right and travel to the left to disappear. I have 3 different textures the sprites use that is randomly assigned as the sprites are generated, so there are only 3 images applied no matter how many sprites I make.