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Home/ Questions/Q 3398228
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T04:37:25+00:00 2026-05-18T04:37:25+00:00

I have about 50 small sprites I want to move around a layer. I’ve

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I have about 50 small sprites I want to move around a layer. I’ve been
looking at a couple of different options. What would be the most
efficient way of doing this? (They will be constantly moving).

I’ve looked at PathAction ( http://code.google.com/p/cocos2d-iphone/issues/detail?id=63
)
I’ve also thought about just a straight up [sprite schedule: @selector
(step:) interval:0.1];

What do you think would be the most efficient way of doing this?

Thanks for your help!

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  1. Editorial Team
    Editorial Team
    2026-05-18T04:37:26+00:00Added an answer on May 18, 2026 at 4:37 am

    This is how I do it – my sprites enter the screen from the right and travel to the left to disappear. I have 3 different textures the sprites use that is randomly assigned as the sprites are generated, so there are only 3 images applied no matter how many sprites I make.

    id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)];
    id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)];
    [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]];
    
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