I have an array of pixels from a gl.readPixels() call. Can I put those pixels back to the drawing buffer or a framebuffer? i.e. I’d like to call something like gl.drawPixels, but there is none in the WebGL API. Am I to use a texture and render it flat, or am I missing something?
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Check out this short thread: http://www.opengl.org/discussion_boards/showthread.php/168346-Best-Substitute-for-glDrawPixels-Under-OpenGL-ES
The optimal solution (WebGL is a branch of GL-ES) is a bit odd, but makes some sense becuase in a browser you don’t want people messing with memory directly. Let the app and driver sort it out, at the expense of some voodoo-like constructions in the GL code.