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Home/ Questions/Q 7854603
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T20:07:01+00:00 2026-06-02T20:07:01+00:00

I have an image which I resize: if((width != null) || (height != null))

  • 0

I have an image which I resize:

if((width != null) || (height != null))
{
    try{
        // Scale image on disk
        BufferedImage originalImage = ImageIO.read(file);
        int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB
                                                : originalImage.getType();

        BufferedImage resizedImageJpg = resizeImage(originalImage, type, 200, 200);
        ImageIO.write(resizedImageJpg, "jpg", file); 

       } catch(IOException e) {
           System.out.println(e.getMessage());
       }
}

This is how I resize the image:

private static BufferedImage resizeImage(BufferedImage originalImage, int type,
                                         Integer imgWidth, Integer imgHeight)
{
    var resizedImage = new BufferedImage(imgWidth, imgHeight, type);
    Graphics2D g = resizedImage.createGraphics();
    g.drawImage(originalImage, 0, 0, imgWidth, imgHeight, null);
    g.dispose();

    return resizedImage;
}

Now the problem is, I also need to maintain aspect ratio. That is, I need the new 200/200 image to contain the new image scaled. Something like this:
enter image description here

I tried some things but they didn’t work out as expected.
Any help is appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T20:07:02+00:00Added an answer on June 2, 2026 at 8:07 pm

    Here we go:

    Dimension imgSize = new Dimension(500, 100);
    Dimension boundary = new Dimension(200, 200);
    

    Function to return the new size depending on the boundary:

    public static Dimension getScaledDimension(Dimension imgSize, Dimension boundary) {
    
        int original_width = imgSize.width;
        int original_height = imgSize.height;
        int bound_width = boundary.width;
        int bound_height = boundary.height;
        int new_width = original_width;
        int new_height = original_height;
    
        // first check if we need to scale width
        if (original_width > bound_width) {
            //scale width to fit
            new_width = bound_width;
            //scale height to maintain aspect ratio
            new_height = (new_width * original_height) / original_width;
        }
    
        // then check if we need to scale even with the new height
        if (new_height > bound_height) {
            //scale height to fit instead
            new_height = bound_height;
            //scale width to maintain aspect ratio
            new_width = (new_height * original_width) / original_height;
        }
    
        return new Dimension(new_width, new_height);
    }
    

    In case anyone also needs the image resizing code, here is a decent solution.

    If you’re unsure about the above solution, there are different ways to achieve the same result.

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