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Home/ Questions/Q 8745621
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T12:03:40+00:00 2026-06-13T12:03:40+00:00

I have an iPhone app where I play a sound when the user is

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I have an iPhone app where I play a sound when the user is taking a test. Works great except for the first time the sound plays when there is a delay, I assume loading the sound into memory. How can I preload the sound? Here is my code for the sound:

- (void)doBuzz:(id)sender {
SystemSoundID buzzsoundID;
NSString *buzzsoundFile = [[NSBundle mainBundle]
                           pathForResource:@"buzz" ofType:@"caf"];

AudioServicesCreateSystemSoundID((CFURLRef)
                                 [NSURL fileURLWithPath:buzzsoundFile]
                                 , &buzzsoundID);
AudioServicesPlaySystemSound(buzzsoundID);

}

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  1. Editorial Team
    Editorial Team
    2026-06-13T12:03:41+00:00Added an answer on June 13, 2026 at 12:03 pm

    I fixed my sound delay problem by moving my declaration for the SystemSoundID into the .h file of my UIViewController and then set the NSString and called AudioServicesCreateSystemSoundID from ViewDidLoad. Then when I wanted to play the sound, rather than calling the doBuzz method I simply replaced that with AudioServicesPlaySystemSound.

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