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Home/ Questions/Q 6711017
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T08:05:23+00:00 2026-05-26T08:05:23+00:00

I have an MxN array of ints representing colors (say RGBA format, but that

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I have an MxN array of ints representing colors (say RGBA format, but that is easily changeable). I would like to convert them to an MxN Bitmap or something else (such as an OpenGL texture) that I can render to the screen. Is there a fast way to do this? Looping through the array and drawing them to the canvas is far too slow.

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  1. Editorial Team
    Editorial Team
    2026-05-26T08:05:24+00:00Added an answer on May 26, 2026 at 8:05 am

    Try this, it will give you the bitmap:

     // You are using RGBA that's why Config is ARGB.8888 
        bitmap = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
     // vector is your int[] of ARGB 
        bitmap.copyPixelsFromBuffer(IntBuffer.wrap(vector));
    

    Or you can generate IntBuffer from the following native method:

    private IntBuffer makeBuffer(int[] src, int n) {
        IntBuffer dst = IntBuffer.allocate(n*n);
        for (int i = 0; i < n; i++) {
            dst.put(src[i]);
        }
        dst.rewind();
        return dst;
    }
    
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