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Home/ Questions/Q 3804866
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T14:35:13+00:00 2026-05-19T14:35:13+00:00

I have an opengl es application on my ipad which is basically a paint

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I have an opengl es application on my ipad which is basically a paint application, uses pretty much the same code as glpaint, the sample from apple.

When I run it in the simulator, everything looks fine, the lines render properly etc.
But when I put it onto the actual ipad, every time I touch the screen, the entire screen flickers as its updating, and the lines that i draw with my finger are dashed with holes in them unless I draw extremely slowly.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-19T14:35:13+00:00Added an answer on May 19, 2026 at 2:35 pm

    You have to set the kEAGLDrawablePropertyRetainedBacking option to YES in CAEAGLLayer‘s drawableProperties property when initializing the GL view.

    Reference: Apple Technical Q&A.

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