Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9188417
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T20:00:04+00:00 2026-06-17T20:00:04+00:00

I have been playing around with voxeljs , I’m new to 3D programming, and

  • 0

I have been playing around with voxeljs, I’m new to 3D programming, and it says in the doc that this code generates the “sphere world”:

generate: function(x,y,z) {
   return x*x+y*y+z*z <= 20*20 ? 1 : 0 // sphere world
},

How is this actually generating a sphere? From my simple understanding, I think that it’s basically “looping” through each “chunk” in the 3D world? Any further explanation or a point to a good tutorial on this would be a huge help!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T20:00:06+00:00Added an answer on June 17, 2026 at 8:00 pm

    This is based on the distance formula in three-dimensional space, since you can define a sphere as every point within a certain distance of the center point.

    The distance between any two objects is equal to the square root of (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2.

    The above function is flagging each voxel if they are within 20 units of the origin. Since the origin is (0, 0, 0), the distance function simplifies down to square root of x1^2 + y1^2 + z1^2. This also throws in another optimization by getting rid of the square root, and comparing the result to 20^2.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have been playing around with some debugging and wrote some C code that
I have been playing around with this preference activity code for most of the
I have been playing around with this and wanted to get a second opinion.
I have been playing around with Bundle.putStringArrayList ArrayList<String> myArrayList = new ArrayList<String>(); ArrayList<String> keys
I am new to web design and development and have been playing around with
I have been playing around with haskell and I found out that if I
I have been playing around measuring code execution times to gauge differences between executing
I have been playing around with this problem since yesterday. I can't seem to
I have been playing around quite a lot with EF4 Code First and I
I have been playing around with a search control and i have noticed that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.