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Home/ Questions/Q 858931
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T08:36:32+00:00 2026-05-15T08:36:32+00:00

I have been working on an image gallary. When the user uploads an Image

  • 0

I have been working on an image gallary. When the user uploads an Image I now check the size of the file. If it is less than 1MB I check to see that the file is actually an image type. Finally I resize the image to an appropriate gallary size, and create a small thumbnail of the image. However since adding in the code to check the types I have been experiancing and OutOfMemoryException.

Here’s my controller method:

        [AcceptVerbs(HttpVerbs.Post)]
    public ActionResult Upload(Image image, HttpPostedFileBase ImageFile)
    {

        if (ImageFile.ContentLength > 0)
        {
            // Get the size in bytes of the file to upload.
            int fileSize = ImageFile.ContentLength;

            // Allow only files less than 1,048,576 bytes (approximately 1 MB) to be uploaded.
            if (fileSize < 1048576)
            {
                string fileclass = "";

                using (BinaryReader r = new BinaryReader(ImageFile.InputStream))
                {
                    byte buffer = r.ReadByte();
                    fileclass = buffer.ToString();
                    buffer = r.ReadByte();
                    fileclass += buffer.ToString();
                    r.Close();
                }

                switch (fileclass)
                {
                    case "7137":
                    case "255216":
                    case "13780":
                        try
                        {
                            string path = Server.MapPath("~/Uploads/");

                            ImageFile.SaveAs(path + ImageFile.FileName);

                            ResizeImageHelper resizeImageHelper = new ResizeImageHelper();
                            resizeImageHelper.ResizeImage(path + ImageFile.FileName, path + ImageFile.FileName, 640, 480, false);
                            resizeImageHelper.ResizeImage(path + ImageFile.FileName, path + "thumb" + ImageFile.FileName, 74, 74, false);

                            image.imageLocation = ImageFile.FileName;
                            image.imageThumb = "thumb" + ImageFile.FileName;

                            imageRepository.Add(image);
                            imageRepository.Save();

                            return RedirectToAction("Index", "Home");
                        }
                        catch (Exception ex)
                        {
                            return View("Error");
                        }
                }

            }
            else
            {
                //If file over 1MB
                return View("Error");
            }
        }
        else
        {
            //If file not uploaded
            return View("Error");
        }

        return View("Error");
    }

And here is the Resize method I use:

public void ResizeImage(string OriginalFile, string NewFile, int NewWidth, int MaxHeight, bool OnlyResizeIfWider)
    {
        System.Drawing.Image FullsizeImage = System.Drawing.Image.FromFile(OriginalFile);

        // Prevent using images internal thumbnail
        FullsizeImage.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
        FullsizeImage.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);

        if (OnlyResizeIfWider)
        {
            if (FullsizeImage.Width <= NewWidth)
            {
                NewWidth = FullsizeImage.Width;
            }
        }

        int NewHeight = FullsizeImage.Height * NewWidth / FullsizeImage.Width;
        if (NewHeight > MaxHeight)
        {
            // Resize with height instead
            NewWidth = FullsizeImage.Width * MaxHeight / FullsizeImage.Height;
            NewHeight = MaxHeight;
        }

        System.Drawing.Image NewImage = FullsizeImage.GetThumbnailImage(NewWidth, NewHeight, null, IntPtr.Zero);

        // Clear handle to original file so that we can overwrite it if necessary
        FullsizeImage.Dispose();

        // Save resized picture
        NewImage.Save(NewFile);
    }

Can anyone advise with this? I am currently just playing around trying to learn new things 🙂

Thanks,

Jon

Progress I have narrowed it down to this block, when commented out things function as normal:

using (BinaryReader r = new BinaryReader(ImageFile.InputStream))
                {
                    byte buffer = r.ReadByte();
                    fileclass = buffer.ToString();
                    buffer = r.ReadByte();
                    fileclass += buffer.ToString();
                    r.Close();

                }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T08:36:32+00:00Added an answer on May 15, 2026 at 8:36 am

    I’m assuming this doesn’t happen the first run through, but after some time. Is this correct?

    edit: removed incorrect assumption, but there’s still an issue with IDisposable


    You’re not disposing of NewImage, and this will cause you issues in production.

    I’d normally say ‘just use a using’, but try/finally is the same thing. Refactor to us a using at your own discretion.

    System.Drawing.Image NewImage = null;
    System.Drawing.Image FullsizeImage = null;
    
    try
    {
        FullsizeImage = System.Drawing.Image.FromFile(OriginalFile);
    
         [... snip ... ]
    
        NewImage = FullsizeImage.GetThumbnailImage(NewWidth, NewHeight, null, IntPtr.Zero);
    
        // Clear handle to original file so that we can overwrite it if necessary
        FullsizeImage.Dispose();
    
        // Save resized picture
        NewImage.Save(NewFile);
    }
    finally
    {
        if (FullsizeImage != null)
            FullsizeImage.Dispose();
        if (NewImage != null)
            NewImage.Dispose();
    }
    
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