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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:28:01+00:00 2026-05-18T12:28:01+00:00

I have created a 3d environment full of 3D cubes, does anyone have any

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I have created a 3d environment full of 3D cubes, does anyone have any idea how you would detect a touch on one of these Cubes. I thinking if I could get the cubes screen position (coords start from bottom left) then it would be pretty easy

UPDATE:

I added the function -(CGPoint)getScreenCoorOfPoint:(IMPoint3D)_point3D which seems to give me my items position in the world but the bit I am now stuck on is:

  • I have objects that have a position

  • I have my position in the world (gluLookAt eye[0], eye[1], eye[2])

  • and then I have where I tapped on the screen

How do I join all this up, its the last thing in my way to archiving greatness!!!!

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:28:02+00:00Added an answer on May 18, 2026 at 12:28 pm

    Look up OpenGL picking on Google. There are two main methods to accomplish this, I recommend you use the second one described at OpenGL.org as it does not involve rendering anything offscreen:

    […] involves shooting a pick ray through the mouse location and testing for intersections with the currently displayed objects. OpenGL doesn’t test for ray intersections, but you’ll need to interact with OpenGL to generate the pick ray.

    Also see this question for some discussion on the matter:
    Screen-to-World coordinate conversion in OpenGLES an easy task?

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