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Home/ Questions/Q 6859083
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:14:22+00:00 2026-05-27T02:14:22+00:00

I have created a scrabble game with a computer opponent. If a blank tile

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I have created a scrabble game with a computer opponent. If a blank tile is found in the computer’s rack during the word generation if needs to be swapped out for every letter in the alphabet. I have my current solution to solve this problem below, but was wondering if there is a better more efficient way to accomplish this task.

if (str.Contains("*"))
                {
                    char c = 'A';
                    String made = "";
                    while(c < 'Z')
                    {
                        made = str.ReplaceFirst("*", c.ToString());
                        if (!made.Contains("*"))
                        {
                            wordsMade.Add(made);
                            if (theGame.theTrie.Search(made) == Trie.SearchResults.Found)
                            {
                                validWords.Add(made);
                            }
                        }
                        else
                        {
                            char ch = 'A';
                            String made2 = "";
                            while (ch < 'Z')
                            {
                                made2 = made.ReplaceFirst("*", c.ToString());
                                wordsMade.Add(made2);
                                if (theGame.theTrie.Search(made2) == Trie.SearchResults.Found)
                                {
                                    validWords.Add(made2);
                                }
                                ch++;
                            }
                        }
                        c++;
                    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T02:14:23+00:00Added an answer on May 27, 2026 at 2:14 am

    There’s a lot of duplicated code here that can be refactored.

    This routine is duplicated, and can be put into a separate method:

    wordsMade.Add(made2);
    if (theGame.theTrie.Search(made2) == Trie.SearchResults.Found)
    {
       validWords.Add(made2);
    }
    

    To something like this

    void addWord(string newWordMade){
        wordsMade.Add(newWordMade);
        if (theGame.theTrie.Search(newWordMade) == Trie.SearchResults.Found)
        {
           validWords.Add(newWordMade);
        }
    }
    

    This loop construct is also duplicated:

    char ch = 'A';
    String made2 = "";
    while (ch < 'Z')
    {
       made2 = made.ReplaceFirst("*", c.ToString());
       wordsMade.Add(made2);
       if (theGame.theTrie.Search(made2) == Trie.SearchResults.Found)
       {
          validWords.Add(made2);
       }
       ch++;
    }
    

    Combining the previous refactor with this one, with a slick lambda, would yield something like this:

    void loopCharactersAndDoThis(Action<char> DoThis) {
        char ch = 'A';
        while (ch < 'Z')
        {
           DoThis(ch);
           ch++;
        }
    }
    
    else
    {
       loopCharactersAndDoThis(ch => {
          string made2 = made.ReplaceFirst("*", c.ToString());
          addWord(made2);
       });
    }
    

    Or even just:

    else
    {
       loopCharactersAndDoThis(ch => addWord(made.ReplaceFirst("*", c.ToString())));
    }
    
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