Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4594250
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T22:48:04+00:00 2026-05-21T22:48:04+00:00

I have developed a game in J2ME. Logic is going perfectly. But the problem

  • 0

I have developed a game in J2ME. Logic is going perfectly. But the problem is that my sprites are not going properly. They appear continuously flashing. I tried to reduce their size but doesn’t help much. I also tried to remove sounds and minimize multiplications and divisions with only a little effect.

My refresh rate is once per 30 milliseconds. My images lie between 300 bytes to 1 kb. Any tips?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T22:48:05+00:00Added an answer on May 21, 2026 at 10:48 pm

    On a mobile phone, once every 30 milliseconds is possibly too much. I created a JME game using only 15 FPS and animations looked fine. Obviously it depends on the game but I’d look into reducing the frame rate if I was you. As mentioned by @Ashok double buffering is used to solve these kinds of problems and it probably will solve your problem.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i am using box2d to developed iphone game.But i have not a lot of
I have developed a simple interactive Flash game, but now it appears that sometimes
I'm developing an android app, and have developed a game, but I now have
I know nothing about Game development. I mean.. nothing. But I have developed couple
i have developed a game that is currently running on iphone/ipad/ipod touch without any
I'm going to develop a game where there are multiple clients and they have
I have developed a casual game that has become a modest hit on a
I have developed an AJAX based game where there is a bug caused (very
I have developed tower of hanoi game in java script. Now, I want to
I develop a game that will have to load jpg images that now i

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.