Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7705351
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T23:50:45+00:00 2026-05-31T23:50:45+00:00

I have done a graphics project using OpenGL and now I want to convert

  • 0

I have done a graphics project using OpenGL and now I want to convert It into WebGL so that I can put it on the web. Is there any way to directly convert the OpenGL c++ codes to WebGL or I have to re-write manually ??
I have learnt only some basics of WebGL as I am also learning javascript in parallel(only because it is required in coding webgl).
And any other suggestions are also welcomed.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T23:50:47+00:00Added an answer on May 31, 2026 at 11:50 pm

    I’m surprised nobody mentioned Emscripten. It’s not a perfect solution, and depending on how your code is structured and what libraries you use you may have to do some manual tweaking, but it works pretty well as a generic C++ to Javascript cross compiler.

    I make no promises that it’s a magic bullet, but it may be worth a look.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have done a bit of research into this and it seems that the
I have done some simple OpenGL (old fixed pipeline ,without shaders ..etc) and want
Have done some research and found some stuff that may be helpful. I would
I'm involved in a development project that is using freeglut (based on the long
I am making a paint project like photoshop using c#. I have used GDI+
I am using R version 2.12.1 on Win XP. I have done a heatmap
I am trying to design an asic graphics processor. I have done extensive research
I have learned that you need to call dispose() on Graphics objects that you
I have done some really serious refactoring of my text editor. Now there is
I have done my research but have found nothing specific enough to my problem

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.