Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3307330
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T21:23:37+00:00 2026-05-17T21:23:37+00:00

I have Foo.hpp and Foo.cpp, i’d like to define a virtual function virtual void

  • 0

I have Foo.hpp and Foo.cpp, i’d like to define a virtual function

virtual void setValue(int val){
}

Would the following implementation be correct:

Foo.hpp

#ifndef _FOO
#define _FOO
class Foo{
  public:
    Foo();
    virtual void setValue(int val);
};
#endif

Foo.cpp

Foo::setValue(){

}

I realise it would be easier if i kept it to one file, but this is just a simplification of a more complex structure.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T21:23:38+00:00Added an answer on May 17, 2026 at 9:23 pm

    Your example won’t compile, because the function signatures are different between your cpp and hpp, but you have the right idea. If your function is void, there is no need to return, either.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following code: #include <boost/shared_ptr.hpp> struct Foo { int a; }; static
If I have something like the following class class Foo { private: int _bar;
Consider following example. #include <iostream> #include <algorithm> #include <vector> #include <boost/bind.hpp> void func(int e,
I have the following code (include-guards omitted for simplicity's sake): = foo.hpp = struct
Better explained in code than with words: //Classes.hpp struct Base { virtual void foo()
I have: class Foo { int a; int b; std::string s; char d; };
I have class Foo(): function bar(): pass function foobar(): pass Rather than executing each
I have interface Foo public interface Foo { public void test(); } Class FooChild
problem I have the following C callback signature from a C library called Foo
I have the following code snippet: std::vector< boost::shared_ptr<Foo> >::iterator it; it = returnsAnIterator(); //

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.