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Home/ Questions/Q 7054099
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:35:07+00:00 2026-05-28T03:35:07+00:00

I have implemented an Objectrotation with QQuaternion and QPushButton. As long as the plus_x_button

  • 0

I have implemented an Objectrotation with QQuaternion and QPushButton.
As long as the plus_x_button is pushed the slot rotate_plus_x() is activated.
Respectively for minus_x.

void OpenGLScene::rotate_plus_x()
{
  OpenGLScene::anglex = 2;
  test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
  update();
}

void OpenGLScene::rotate_minus_x()
{
  OpenGLScene::anglex = -2;
  test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
  update();
}
void OpenGLScene::rotate_plus_y(){...}
void OpenGLScene::rotate_minus_y(){...}

void OpenGLScene::rotate_plus_z(){...}
void OpenGLScene::rotate_minus_z(){...}

Now I would like to realize the functionality with a Qslider instead of the QPushButton.
With a range between -180° and 180°
But then I have the problem that I get weird outcomes because the value of the Qslider is changed and the QQuaternion expexts a nonchangeble angle.
Have you an idea how to achieve that? I have tried it with if-statements.
Something like:

if(slidervalue<0){
OpenGLScene::anglex = -2;
test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);}
else{
OpenGLScene::anglex = 2;
test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);}

Unfortunately its not working. Do you have an idea, how to achieve that?

Thank you

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:35:08+00:00Added an answer on May 28, 2026 at 3:35 am

    I think that to get what you’re looking for, you should assign rather than multiply.

    That is, if you slider is set to have values from -179 to +180 degrees, then you can just say:

    OpenGLScene::anglex = slidervalue;
    test->rotation = QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
    

    Note that I’m using = instead of *=. That makes that the slider behave intuitively.

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