Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7054099
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T03:35:07+00:00 2026-05-28T03:35:07+00:00

I have implemented an Objectrotation with QQuaternion and QPushButton. As long as the plus_x_button

  • 0

I have implemented an Objectrotation with QQuaternion and QPushButton.
As long as the plus_x_button is pushed the slot rotate_plus_x() is activated.
Respectively for minus_x.

void OpenGLScene::rotate_plus_x()
{
  OpenGLScene::anglex = 2;
  test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
  update();
}

void OpenGLScene::rotate_minus_x()
{
  OpenGLScene::anglex = -2;
  test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
  update();
}
void OpenGLScene::rotate_plus_y(){...}
void OpenGLScene::rotate_minus_y(){...}

void OpenGLScene::rotate_plus_z(){...}
void OpenGLScene::rotate_minus_z(){...}

Now I would like to realize the functionality with a Qslider instead of the QPushButton.
With a range between -180° and 180°
But then I have the problem that I get weird outcomes because the value of the Qslider is changed and the QQuaternion expexts a nonchangeble angle.
Have you an idea how to achieve that? I have tried it with if-statements.
Something like:

if(slidervalue<0){
OpenGLScene::anglex = -2;
test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);}
else{
OpenGLScene::anglex = 2;
test->rotation *= QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);}

Unfortunately its not working. Do you have an idea, how to achieve that?

Thank you

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T03:35:08+00:00Added an answer on May 28, 2026 at 3:35 am

    I think that to get what you’re looking for, you should assign rather than multiply.

    That is, if you slider is set to have values from -179 to +180 degrees, then you can just say:

    OpenGLScene::anglex = slidervalue;
    test->rotation = QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),OpenGLScene::anglex);
    

    Note that I’m using = instead of *=. That makes that the slider behave intuitively.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have implemented correctly bump's api, and added this code: - (void) configureBump {
I have implemented pagination to my data, but the problem is I only have
I have implemented a table view with multiple threads. Currently when a user taps
I have implemented a test method with Jersey to run on my Google AppEngine
I have implemented Facebook into my app but now I find that whenever I
I have implemented clean URLs using the following in my .htaccess RewriteEngine on RewriteCond
I have implemented a very basic sign up using email address+name, although I would
I have implemented one matrix multiplication with boost::numeric::ublas::matrix (see my full, working boost code
I have implemented a UISearchDisplayController that allows users to search a table. Currently the
I have implemented a simple entity ejb with a @version annotation. I expect that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.