Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7789691
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T21:22:31+00:00 2026-06-01T21:22:31+00:00

I have some sprite which is running some actions…. something like this: [someSprite runAction:someAction];

  • 0

I have some sprite which is running some actions…. something like this:

[someSprite runAction:someAction]; or [someSprite runAction:someSequence];

I need to add a newAction or newSequence to the sprite *to run them after ending of current actions.*

Thanks, George.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T21:22:32+00:00Added an answer on June 1, 2026 at 9:22 pm

    in someSequence, as the last entry in the list, place a callback with a CCCallFunc (N,ND,O), pointing to a selector of you choice. In the called function, just compute and add the actions you need to add.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have some XML which contains records and sub records, like this: <data> <record
If I have a sprite, with which I have drawn some stuff, how do
I have a class called Textures that use holds some data like this //Textures.h
I currently have some haml code which reads as %span.flagb.flag-gb this builds me a
I have some buttons which use animated sprite sheets, and therefore must be set
I have some files that are uuencoded, and I need to decode them, using
I have some Java code which performs bitwise operations on a BitSet. I have
I have some code which populates a hashtable with a question as the key
I have a sprite which i animate using CCAnimate. the animation is composed of
I am have buttons like this: <button type=button class=img img_button_bla onclick=...>Bla!</button> The img class

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.