I have sth like that. It’s giving me error. I cut out all unneeded parts of code. It is giving me this error
The calling thread cannot access this object because a different thread owns it.
public partial class MainWindow : Window
{
BackgroundWorker worker;
Grafik MainGrafik;
double ProgressBar
{
set { this.progressBarMain.Value = value; }
}
public MainWindow()
{
InitializeComponent();
worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
MainGrafik = new Grafik();
MainGrafik.ProgressUpdate +=
new Grafik.ProgressUpdateDelegate(MainGrafik_ProgressUpdate);
worker.RunWorkerAsync();
}
void MainGrafik_ProgressUpdate(double progress)
{
ProgressBar = progress;
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
while(true)
{
MainGrafik.Refresh();
Thread.Sleep(2000);
}
}
}
class Grafik
{
public delegate void ProgressUpdateDelegate(double progress,
DateTime currTime);
public event ProgressUpdateDelegate ProgressUpdate;
public void Refresh()
{
ProgressUpdate(5); // Just for testing
}
}
You can’t update UI objects from another thread. They have to be updated in the UI thread. Try adding this code to the MainGrafik_ProgressUpdate(double progress)