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Home/ Questions/Q 1103559
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T01:21:35+00:00 2026-05-17T01:21:35+00:00

I have successfully scheduled local notifications in my app using the code below: Class

  • 0

I have successfully scheduled local notifications in my app using the code below:

Class cls = NSClassFromString(@"UILocalNotification");

    if (cls != nil) {

        UILocalNotification *notification = [[cls alloc] init];
        notification.fireDate = self.alarmNotificationDate;
        notification.timeZone = [NSTimeZone defaultTimeZone];

        notification.alertBody = @"Alarm is due";
        notification.alertAction = @"Show Alarm";

        notification.soundName = @"alarm.mp3";

        [[UIApplication sharedApplication] scheduleLocalNotification:notification];
        [notification release];

Where self.alarmNotificationDate is a NSDate assign in another method.

All works fine in the simulator, but when I test on my trusted old iPhone 3G running iOS4 I get the notification, but only with the default sound.

I have tried with different sound files but no success.

Any clue why it could be like this and how to correct it?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T01:21:35+00:00Added an answer on May 17, 2026 at 1:21 am

    UILocalNotification does not support mp3. It only supports the formats and containers mentioned on the reference page.

    http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/IPhoneOSClientImp/IPhoneOSClientImp.html

    Because custom alert sounds are played
    by the iOS system-sound facility, they
    must be in one of the following audio
    data formats:

      Linear PCM
      MA4 (IMA/ADPCM)
      µLaw
      aLaw
    

    You can package the audio data in an
    aiff, wav, or caf file.

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