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Home/ Questions/Q 8440411
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T08:17:29+00:00 2026-06-10T08:17:29+00:00

I have the following class: public class MovementThread extends Thread { private float[] myObject;

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I have the following class:

public class MovementThread extends Thread {

    private float[] myObject;

    @Override
    public void run() {

    }

    public void setMyObject(float[] array) {
        myObject = array;
    }
}

The thing is that MovementThread should be running all the time, so I thought about putting a while(true) in the Run method. However, myObject will be updated from another Thread, so it won’t happen if the Thread is stuck in the Run method. Also the code in the run method should not be executed when myObject is being executed.

Is their any non complicated way of doing this ?
I’m just wondering about best practice in this case, which must happen pretty often I reckon.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T08:17:30+00:00Added an answer on June 10, 2026 at 8:17 am

    First things first, standard practice nowadays is to implement runnable rather than extending thread(see "implements Runnable" vs. "extends Thread").

    A while(true) is the correct idea for what to put in the run method. Eventually you would switch over to a while(someBooleanVariable) so as to provide a way of killing your MovementThread.

    The current way to make sure that the thread from MovementThread’s run does not conflict with other member calls from other threads is to use synchronized. For simple uses, you can usually prefix the function declaration with synchronized and all such functions will not interweave.

    Your sample with all of these modifications:

    Note that all reads and writes of myObject are in functions marked synchronized.

    public class MovementThread extends Runnable{
    
        private float[] myObject;
        volatile boolean stillAlive = true;
    
        @Override
        public void run() {
           while (stillAlive)
           {
              processMyObject();
              Thread.sleep(1000);
           }
    
        }
    
        private synchronized void processMyObject()
        {
           // Modify or read myObject
        }
    
        public void kill()
        {
           stillAlive = false;
        }  
    
        public synchronized void setMyObject(float[] array) {
            myObject = array;
        }
    }
    
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