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Home/ Questions/Q 6156623
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T20:38:34+00:00 2026-05-23T20:38:34+00:00

I have the following class: public class SimplePolygon { Point[] pointCollection; public SimplePolygon(Point[] pointCollection)

  • 0

I have the following class:

public class SimplePolygon
{
    Point[] pointCollection;

    public SimplePolygon(Point[] pointCollection)
    {
        this.pointCollection = pointCollection;
    }

    public override int GetHashCode()
    {
        if (ReferenceEquals(pointCollection, null) || (pointCollection.Count() == 0))
            return pointCollection.GetHashCode();
        int hash = 17;
        for (int i = 0; i < pointCollection.Count(); i++)
            hash = hash * 23 + pointCollection[i].GetHashCode();
        return hash;
    }

    public override bool Equals(object obj)
    {
        if (ReferenceEquals(obj, null))
            return false;

        if (!(obj is SimplePolygon))
            return false;

        if (this.pointCollection.Count() != (obj as SimplePolygon).pointCollection.Count())
            return false;

        for (int i = 0; i < this.pointCollection.Count(); i++)
            if (!(obj as SimplePolygon).pointCollection.Contains(this.pointCollection[i]))
                return false;
        return true;
    }

}

My problem is that Equals method and GetHashCode method are not consistent:

Point p1, p2, p3, p4;
//...create and initialize p1, p2, p3, p4.

SimplePolygon polygon1 = new SimplePolygon(p1, p2, p3, p4);
SimplePolygon polygon2 = new SimplePolygon(p4, p3, p2, p1);

polygon1 == polygon2; //this is true
polygon1.GetHashCode() == polygon2.GetHashCode(); //this is false

And this violates the rule that says that two objects that are equal should have the same hash code.

My problem is that the hash code is generated going from the first element of the array to the last, while the Equals method does not care about the order of Points in the array(for simple polygons or non intersecting polygons, the order of points is irelevant – (p1, p2, p3, p4) is the same as (p2, p3, p4, p1) or (p3, p4, p1, p2) or (p4, p3, p2, p1))

Does anyone know a good method for generating hash codes for such situations?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T20:38:34+00:00Added an answer on May 23, 2026 at 8:38 pm

    Change

    for (int i = 0; i < pointCollection.Count(); i++)
        hash = hash * 23 + pointCollection[i].GetHashCode(); 
    

    e.g. to

    for (int i = 0; i < pointCollection.Count(); i++)
        hash += pointCollection[i].GetHashCode(); 
    

    so it doesn’t depend on the order of the points.

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