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Home/ Questions/Q 8918455
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T05:45:19+00:00 2026-06-15T05:45:19+00:00

I have this code: typedef struct { string fName; string str; }t; //——-Other functions——//

  • 0

I have this code:

typedef struct {
    string fName;
    string str; 

}t;

//-------Other functions------//
void BeginTh()
{
    string arg = "yes";
    t *arglist;
    arglist = (t*)malloc(sizeof(t));
    arglist->fName = "comBomber";
    arglist->str = arg;
    _beginthread(startOver, 0, (void*)arglist);
    free(arglist);
}

And at ‘arglist->fName = “comBomber”;’ i get this error:

An unhandled exception of type 'System.AccessViolationException' occurred in <appname>

Additional information: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

Anyone can help me ? How solve this problem ?

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T05:45:21+00:00Added an answer on June 15, 2026 at 5:45 am

    One problem is that your t instance is not properly initialized. You can fix that by it by using new instead of malloc Your struct holds a string, whose constructor needs to be called. Calling new ensures that the t object gets constructed properly.

     t* arglist = new t;
    

    then “free” the memory by calling delete:

    delete arglist;
    

    This points to the second problem, which is that your t instance must be guaranteed to be alive during the whole execution of the thread. You should not de-allocate its memory until the thread is finished. This is a C++ example where the t object is guaranteed to outlive the thread:

    #include <thread>
    
    int main()
    {
      t arglist = whatever;
      std::thread t(startover, &whatever); // launches thread which runs startover(&arglist)
    
      // do other stuff
    
      t.join(); // wait for thread execution to finish
    
    }
    

    In general, Instead of using raw pointers to dynamically allocated objects, you should use a smart pointer.

    As an aside, the typedef syntax for declaring a struct looks pretty strange in C++. Normally, you would do this:

    struct t {
        string fName;
        string str; 
    };
    
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