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Home/ Questions/Q 9162219
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T14:09:31+00:00 2026-06-17T14:09:31+00:00

I have this code: var rect2 = new drawRect({ h: 100, w: 100, x:

  • 0

I have this code:

var rect2 = new drawRect({
        h: 100,
        w: 100,
        x: 280,
        y: 20,
        colour: '8CB5CF',
        name: 'Office 2'
}

Is it possible for read the properties that I am passing to drawRect?
My first thought was:

alert(rect2.h)

But that results in undefined, didn’t expect it to work really but I don’t know how else to approach this.

I am fairly new to javascript. Thanks.

EDIT: Sorry here is drawRect:

    function drawRect(rectOptions){
        var ctx = document.getElementById('canvas').getContext('2d');
        ctx.fillStyle = rectOptions.colour;
        ctx.fillRect(rectOptions.x,rectOptions.y,rectOptions.h,rectOptions.w);
        ctx.font = '12px sans-serif';
        ctx.fillText(rectOptions.name, rectOptions.w + rectOptions.x, rectOptions.h     + rectOptions.y);
    }

here is the full code: Full code

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  1. Editorial Team
    Editorial Team
    2026-06-17T14:09:32+00:00Added an answer on June 17, 2026 at 2:09 pm

    Inside of the drawRect function you could add a line to add an option property to objects constructed by drawRect.

    function drawRect(rectOptions) {
      this.options  = rectOptions;
      //...
    }
    

    Then you could do

    var rect2 = new drawRect({ /* ... */ });
    alert(rect2.options.h);
    

    Alternatively, you could have drawRect return the options passed to it.

    function drawRect(rectOptions) {
      //...
      return rectOptions;
    }
    

    Then you could do, as you originally tried,

    alert(rect2.h);
    
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