i have this function to play music with web audio API:
function playMusic(){
if(countPre<count ){
audio0.play();
audio0.src = '0.mp3';
audio0.controls = true;
audio0.autoplay = true;
audio0.loop = true;
source = context.createBufferSource();
source.connect(analyser);
analyser.connect(context.destination);
}
else{audio0.pause();}
}
However, the value of count and countPre are generated in a loop that runs 10 times per second.
I have to put the function playMusic inside that loop in order to update the values.
And here comes the problem:
I call playMusic 10 times per second! Every time, the music resumes.
I don’t want it resumes, i want it plays continuously as long as the play condition is matched.
So is there any solution?
You have to check that music is not already playing in your condition.
Don’t think there’s an audio method for that.
You can do it by many ways, example :