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Home/ Questions/Q 8752259
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T13:11:57+00:00 2026-06-13T13:11:57+00:00

i have this function to play music with web audio API: function playMusic(){ if(countPre<count

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i have this function to play music with web audio API:

function playMusic(){

 if(countPre<count ){
    audio0.play();      
    audio0.src = '0.mp3';
    audio0.controls = true;
    audio0.autoplay = true;
    audio0.loop = true;
    source = context.createBufferSource();
    source.connect(analyser);
    analyser.connect(context.destination);
    }
 else{audio0.pause();}

 }

However, the value of count and countPre are generated in a loop that runs 10 times per second.

I have to put the function playMusic inside that loop in order to update the values.

And here comes the problem:

I call playMusic 10 times per second! Every time, the music resumes.

I don’t want it resumes, i want it plays continuously as long as the play condition is matched.

So is there any solution?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T13:11:58+00:00Added an answer on June 13, 2026 at 1:11 pm

    You have to check that music is not already playing in your condition.

    Don’t think there’s an audio method for that.
    You can do it by many ways, example :

    function playMusic(){
    
    if(countPre<count && !this.is_playing ){
        this.is_playing = true;    
        audio0.play();      
        audio0.src = '0.mp3';
        audio0.controls = true;
        audio0.autoplay = true;
        audio0.loop = true;
        source = context.createBufferSource();
        source.connect(analyser);
        analyser.connect(context.destination);
        }
     else{audio0.pause();
        this.is_playing = false}
     }
    
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