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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T03:15:17+00:00 2026-05-21T03:15:17+00:00

I have to develop an app for the Ipad. It has to be non-browser

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I have to develop an app for the Ipad. It has to be non-browser based. That’s a requirement and I can’t change it.

I think it likely that the app would be useful on other tablet PC types and have a good chance of a second app which requires IPad and Android at a minimum; Windows and Linux would also be useful.

If it makes any differences these are “desktop” apps for tablet PCs and it is not envisaged that there will be any handphone development.

Is there a “Grand Unifying Theory” of cross-platform desktop app development? Is there a good IDE, preferably FOSS? I’d rather code C++ or Java and am less keen on Ruby or Python (through lack of experience) but would accept if there is no alternative.

I need a GUI builder, something like Borland Delphi or MSVC or the Eclipse Android plugin and I need a way of executing different code on different platforms (#ifdef Android … etc)

Any ideas, or should I just go ahead and code the current project for Ipad only and stick to browser based HTML5 + CSS3 with Jquery/Ajax for cross platform apps (the problem being that some will need to execute native system calls, like en/de-crypting a file and at least one app has to work in “local mode” if there is so internet access, so I guess I would have to bundle a web server (Apache) if I go browser based (in order to serve the web pages), which would not be necessary with a “desktop app”.

Any recommended IDEs, Web sites? Books? Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-21T03:15:17+00:00Added an answer on May 21, 2026 at 3:15 am

    The “grand unifying theory” is that core business logic should reside in the cloud; that allows your iOS and Android implementations to be just a thin GUI on top of this shared logic. Unfortunately, there isn’t really a way to reuse the GUI, and even if you did, it would go against the intuition of users on one or both platforms, since you wouldn’t be using the paradigms of those specific platforms.

    Google App Engine provides a way for implementing your core business logic in Java on top of Google’s cloud computing infrastructure at reasonable costs (development is free, cost is proportionate to usage, and one can put caps on how much one is willing to pay). There is an Eclipse plugin for developing App Engine applications. When developing for Android, you will similarly want to use Eclipse (there is a plugin specifically for Android development), although the Android SDK can be used just from the commandline (which is good for setting up a continuous build and test system).

    For iOS, you will want to use the standard Xcode and the iOS SDK. Xcode is an IDE, but it is possible to build Xcode projects directly from the commandline using the xcodebuild command (also good for continuous building). The standard language for iOS applications is Objective-C.

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