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Home/ Questions/Q 7446315
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T12:17:03+00:00 2026-05-29T12:17:03+00:00

I have two classes that don’t know anything about themselfs class A, class B.

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I have two classes that don’t know anything about themselfs class A, class B.

Class A is called the ENGINE,
Class B is called the GUI.

I want GUI class to have a pointer to a function in class ENGINE, so that when an event occurs on GUIControl, it calls ENGINE member function with two parameters (int,int).

Here’s how i would like to have it:

class CGUIManager
{
public:
    void SetControlCallback(void(*pFunctionPointer)(int,int) );

private:
    void (*m_pControlCallbackFunction)(int,int) ;
};
void CGUIManager::SetControlCallback(void(*pFunctionPointer)(int,int) )
{
    if(pFunctionPointer)
        m_pControlCallbackFunction = pFunctionPointer;
}

class CEngine
{
private:        
    void GUIControlsCallback(int iControlID, int iControlMessage);
    CGUIManager *pGUI;
};

Now while initializing ENGINE, i want to call:

//Set Controls Callback to CEngine Method 
pGUI->SetControlsCallback( GUIControlsCallback );

To register a callback within CGUIManager class, that points to a method in CEngine class.

How can i do that?

Thanks in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T12:17:03+00:00Added an answer on May 29, 2026 at 12:17 pm

    I would suggest using an interface (or something like that) if you would like it to be oo instead of function pointers ( which must point to a static member btw )

    class IGuiCallback
    {
    public:
        virtual void  GUIControlsCallback(int iControlID, int iControlMessage)=0;
    };
    
    class CGUIManager
    {
    public:
        void SetControlCallback(IGuiCallback*);
    
    private:
        IGuiCallback* m_pCallback;
    };
    
    class CEngine:public IGuiCallback
    {
    public:
        void GUIControlsCallback(int iControlID, int iControlMessage);
    
    private:
        CGUIManager *pGUI;
    };
    

    then in engine:

    pGUI->SetCallback(this);
    

    There may be some syntax errors in my code but you should get the picture

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