I have two classes that don’t know anything about themselfs class A, class B.
Class A is called the ENGINE,
Class B is called the GUI.
I want GUI class to have a pointer to a function in class ENGINE, so that when an event occurs on GUIControl, it calls ENGINE member function with two parameters (int,int).
Here’s how i would like to have it:
class CGUIManager
{
public:
void SetControlCallback(void(*pFunctionPointer)(int,int) );
private:
void (*m_pControlCallbackFunction)(int,int) ;
};
void CGUIManager::SetControlCallback(void(*pFunctionPointer)(int,int) )
{
if(pFunctionPointer)
m_pControlCallbackFunction = pFunctionPointer;
}
class CEngine
{
private:
void GUIControlsCallback(int iControlID, int iControlMessage);
CGUIManager *pGUI;
};
Now while initializing ENGINE, i want to call:
//Set Controls Callback to CEngine Method
pGUI->SetControlsCallback( GUIControlsCallback );
To register a callback within CGUIManager class, that points to a method in CEngine class.
How can i do that?
Thanks in advance.
I would suggest using an interface (or something like that) if you would like it to be oo instead of function pointers ( which must point to a static member btw )
then in engine:
There may be some syntax errors in my code but you should get the picture