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Home/ Questions/Q 6748209
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:32:17+00:00 2026-05-26T12:32:17+00:00

I have two frames with point and lines on them that i would like

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I have two frames with point and lines on them that i would like to do a fill with. Does CGContextRef work will with filling if the two point of lines are on different frames?

I am figuring if they contain the same CGContextRef it wouldn’t matter would it?

Heres the idea:

    if(dp.gPoints == nil || dp.gPoints->size() < 1)
    return;
CGContextRef UserGraphBuff = UIGraphicsGetCurrentContext();
CGContextBeginPath(UserGraphBuff);
vector<CGPoint>::iterator k = dp.gPoints->begin();
CGContextMoveToPoint(UserGraphBuff, (*k).x, (*k).y);
++k;
CGContextSetStrokeColorWithColor(UserGraphBuff, [UIColor blackColor].CGColor);
while(k != dp.gPoints->end()){
    CGContextAddLineToPoint(UserGraphBuff, (*k).x, (*k).y);
    ++k;
}
vector<CGPoint>::iterator L = dp.dPoints->end();
while(L != dp.dPoints->begin()){
    CGContextAddLineToPoint(UserGraphBuff, (*L).x, (*L).y);
    --L;
}
CGContextAddLineToPoint(UserGraphBuff, (*k).x, (*k).y);
CGContextSetFillColor(UserGraphBuff, CGColorGetComponents([[UIColor greenColor] CGColor]));
CGContextClosePath(UserGraphBuff);
CGContextEOFillPath(UserGraphBuff);

Maybe there is an issue with my code, which explains why this isn’t working.
Any information would be great.
Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:32:18+00:00Added an answer on May 26, 2026 at 12:32 pm

    I don’t know if it’s your problem, bit your second loop is wrong. It dereferences dp.dPoints->end() and skips dp.dPoints->begin(). It needs to be this:

    while (L != do.dPoints->begin()) {
        --L;
        CGContextAddLineToPoint(UserGraphBuff, (*L).x, (*L).y);
    }
    
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