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Home/ Questions/Q 6722449
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:26:55+00:00 2026-05-26T09:26:55+00:00

I have two seperate threads: logicThread – for ai, movement, sprite sorting and destruction

  • 0

I have two seperate threads:

  • logicThread – for ai, movement, sprite sorting and destruction of sprites
  • drawingThread – for drawing (canvas.draw())

My logic thread calls ArrayList.remove(), so I would think when the drawing thread comes to draw there could be a chance of crashing because the index no longer exists.

code sample:

drawingThread extends Thread {
    logicThread = new LogicThread;
    logicThread.start();

    public void run(){
        while(running) {
            for(int i=0; i<npc.size(); i++){
                npc.get(i).callDraw();
            }
        }
        // stop logicThread when out of gameloop
        logicThread.running = false;
}}

LogicThread extends Thread {
    public void run(){
        while(running){
            for(int i=0; i<npc.size();i++){
                if(npc.get(i).isDead()){
                    npc.remove(i);
                }
                npc.trimToSize();
            }
            Collection.sort(npc);
        }
}}

Which would be the correct way to prevent an exception, syncronized or trycatch?
Also are there any benefits from using one over the other?

synchronized(logicThread) { 
    for(int i=0; npc.size(); i++) {
        npc.callDraw(); 
}}

or

try {
    npc.callDraw();
} catch(Exception e) {}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:26:55+00:00Added an answer on May 26, 2026 at 9:26 am

    Just for note: use iterators to remove items from collection:

    while (it.hasNex()) {
      if(...) {
        it.remove();
    

    Catching IndexOutOfBound exception is valid if it’s acceptable. Another way – is to create array copy in drawing thread, which will guarantee that you don’t get IndexOutOfBound. You can just add a check isDead() inside drawing loop

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