Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6211943
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T06:25:33+00:00 2026-05-24T06:25:33+00:00

I have written the game. It starts at once, when running the program. EVERYTHING

  • 0

I have written the game. It starts at once, when running the program. EVERYTHING works in one Document Class. Now, I want to do some basic intro, for example, animated countdown before the game starts. How can I kinda pause the game? there is only one frame on the main timeline which contains the background.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T06:25:34+00:00Added an answer on May 24, 2026 at 6:25 am

    If your animation based on the timer.

    When start the timer:

    timer.start();
    last_time = getTimer();
    

    when pause the timer:

    timer.stop();
    pause_timer = getTimer() - last_time;
    

    when resume the timer:

    last_time = getTimer();
    timer.start();
    

    Hope, it will helps you.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have written a stupid little game and want to have some kind of
I have written a game playing program for a competition, which relies on some
I have an game application I have written for Windows Mobile and I want
I have written an OpenGL game and I want to allow remote playing of
I have written a game in java script and while it works, it is
I have written a game that uses GLUT, OpenGL and FMOD. The problem is
For our online game, we have written tons of PHP classes and functions grouped
I have a little game written in C#. It uses a database as back-end.
I have written some code in my VB.NET application to send an HTML e-mail
I have written a site in Prototype but want to switch to jQuery. Any

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.