I initially thought that 64 bit instructions would not work on OS-X 10.5.
I wrote a little test program and compiled it with GCC -m64.
I used long long for my 64 bit integers.
The assembly instructions used look like they are 64 bit. eg. imultq and movq 8(%rbp),%rax.
I seems to work.
I am only using printf to display the 64 bit values using %lld.
- Is this the expected behaviour?
- Are there any
gotcha'sthat would cause this to fail? - Am I allowed to ask multiple questions in a question?
- Does this work on other OS’s?
Just to make this completely clear, here is the situation for 32- and 64-bit executables on OS X:
Both 32- and 64-bit user space executables can be run on both 32- and 64-bit kernels in OS X 10.6, without emulation. On 10.4 and 10.5, both 32- and 64-bit executables can run on the 32-bit kernel. (This is not true on Windows)
The user space system libraries and frameworks are built 32/64-bit fat on 10.5 and 10.6. You can link against them normally, whether you’re building for 32-bit, 64-bit, or both. A few libraries (basically the POSIX layer) are also built 32/64-bit fat on 10.4, but many of them are not.
On 10.6, the build tools produce 64-bit executables by default. On 10.5 and earlier, the default is 32-bit.
On 10.6, executables that are built fat will run the 64-bit side by default. On 10.5 and earlier, the 32-bit side is executed by default.
You can always manually specify which slice of a fat executable to use by using the
archcommand. eg.arch -arch i386 someCommandToRunThatIWantToRunIn32BitMode. For application bundles, you can either launch them from the command line, or there is a preference if you “get info” on the application.OS X and Linux use the LP64 model for 64-bit executables. Pointers and
longare 64 bits wide,intis still 32 bits, andlong longis still 64 bits. (Windows uses the LLP64 model instead —longis 32 bits wide in 64 bit Windows).