Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 482025
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T01:03:16+00:00 2026-05-13T01:03:16+00:00

I know destructor shouldn’t not throw exception. http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.13 I have the following code :

  • 0

I know destructor shouldn’t not throw exception.

http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.13

I have the following code :

~a()
{
    cleanup();
}

// I do not expect exception being thrown in this function.
// If exception really happen, I know that it is something not recoverable.
void a::cleaup()
{
    delete p;
}

In my static source code analysis, it complains that I shall call the cleanup function in this way :

~a()
{
    try {
        cleanup();
    }
    catch(...) {
        // What to do? Print out some logging message?
    }
}

// I do not expect exception being thrown in this function.
// If exception really happen, I know that it is something not recoverable.
void a::cleaup()
{
    delete p;
}

I am not sure whether this is a good practice, to place try…catch block in destructor, whenever it calls functions. As :

(1) If cleanup function able to throw exception, I know something bad had happened. I prefer it to be fail-fast. That is, just let the whole system crash, and let the programmer debugs it.

(2) Overhead occur while entering and exiting try…catch block.

(3) The code look cumbersome, with a lot of try…catch block around classes’ destructor.

I may miss out some other points, why try…catch block should be in place.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T01:03:16+00:00Added an answer on May 13, 2026 at 1:03 am

    Since delete won’t throw, neither will cleanup and as such there is no need to put the call in try-catch.

    Since your static analysis tool is probably having a hard time figuring that out, perhaps you could help it out (it’s only a guess though) by declaring cleanup as no-throw.

    void cleanup() throw();
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I know that I shouldn't throw exceptions from a destructor. If my destructor calls
What happens when we throw from a destructor? I know that it causes terminate()
I know that it's not safe to throw exceptions from destructors, but is it
I'd like to know do I need to write destructor in classes when I
I know you can not set a key value dynamically, but what about the
We know the need for a virtual destructor. Base *bptr = new Derived(); delete
I don't know if I should create a destructor to delete the members of
I know that a map destructor calls each of the contained element's destructors. What
//I do not know how to ask the question better...// I registred new class
I know a destructor is essentially a function that deallocates memory or does a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.