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Home/ Questions/Q 3319346
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:48:50+00:00 2026-05-17T22:48:50+00:00

I know this technically isn’t supported (and as far as I can tell it’s

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I know this technically isn’t supported (and as far as I can tell it’s undefined behavior) but is it really a fatally horrible thing to sample from a texture which is also being written to?

I ask because I need to read from a depth texture which I also need to write to, if I can’t do this it means I will have to copy the depth texture and if it isn’t that big of a deal I don’t see the harm in simply copying it?

Thanks for any help!

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:48:50+00:00Added an answer on May 17, 2026 at 10:48 pm

    Yes, it’s fatal and triggers undefined behaviour. Just make a copy and read from the copy.

    The explanation is simple. Since fragments are processed in parallel in a unspecified order, you might be reading from already written texels or original value texels, and there is no way of knowing what you are reading. Making a copy and reading from it ensures that you will read the correct values.

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