I made a statement and if it is true it continues, I want to stop this “continue” and make another statement for example touchdown and touchup.
here is my code
private void updateRunning(float deltaTime) {
List<TouchEvent> touchEvents = game.getInput().getTouchEvents();
int len = touchEvents.size();
for (int i = 0; i < len; i++) {
TouchEvent event = touchEvents.get(i);
if (event.type != TouchEvent.TOUCH_UP)
continue;
world.doodle.DOODLE_Y = 3;
touchPoint.set(event.x, event.y);
guiCam.touchToWorld(touchPoint);
if (OverlapTester.pointInRectangle(pauseBounds, touchPoint)) {
Assets.clicks();
state = GAME_PAUSED;
return;
}
}
world.update(deltaTime, game.getInput().getAccelX());
if (world.score != lastScore) {
lastScore = world.score;
scoreString = "" + lastScore;
}
if (world.state == World.WORLD_STATE_NEXT_LEVEL) {
state = GAME_LEVEL_END;
}
if (world.state == World.WORLD_STATE_GAME_OVER) {
state = GAME_OVER;
if (lastScore >= Settings.highscores[4])
scoreString = "new highscore: " + lastScore;
else
scoreString = "score: " + lastScore;
Settings.addScore(lastScore);
Settings.save(game.getFileIO());
}
}
Little confused by what you are asking, but perhaps an
else if?You can’t stop a
continueafter you execute it.